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CorporalSiva

2 Game Reviews

1 w/ Responses

Absolutely terrifying. Terrific use of RPG Maker. I love the visuals, and the jump scares seem well done to me. One thing I didn't particularly enjoy was the try and try again nature of the whole killer piano scene toward the end. Was pretty funny how that one piano in the third room/hall punished you for being a deer in the headlights.

I feel as though you did the death via bloody paper really well, as it seems to serve to let the player know that their life is truly in danger and that they could die at any turn.

Uh wow...I think this is well designed, but the difficulty is...interesting. Kind of like a Kaizo right off the bat. I feel like someone new to gaming wouldn't even understand what was meant by a reset jump in the first place haha...this game is clearly for platforming supervets...kind of a small audience...

The last level took me 33 deaths.

Plus:

+ Good thought, having the second jump leave behind different particles. It's a minor detail, bit it really helps to know which jump you're on for the more forgetful of us. Trust me, it's a problem.

+ I think your hitboxes are fine, and it's just that maybe a frame earlier than the visual, the calculation of your position hits a death spot, so it looks like you died earlier than you should have. I'm pretty sure that's not actually the case.

+The music is pretty nice. So are the effects.

+Gravity rate is pretty smooth. As is the horizontal velocity.

Minus:

-The game starts off harder than it ends, I think. It took me ages to get past the first part, but the next few felt like I already knew the game very well. Was that intended?

-With only one track, I'm left wanting for a little musical diversity.

-What the hell was that secret room lmao

Overall, there are a lot of great things that were done here in just a single week. Yes, some things can be improved, but there will never be a need for SOME folks to take out their losing rage on devs who did the best they could with the time they had. Awesome work. I'd love to be part of a group who put out games like this.

GreenLarry responds:

Thanks for such a great review! When I was making this game I wanted it to feel like a sequence of the endgame secret levels of a game like super meat boy or celeste, which is why there's not a proper difficulty curve. The secret room was weird for weirdness sake lol.

I'm a chiptuner and prospective game dev with a lot to learn in both departments~

Age 26

Joined on 4/20/21

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